Quantcast
Viewing all articles
Browse latest Browse all 47

Answer by khenkel

Simple answer: Physics.Raycast() ITSELF is NOT related to the screen resolution. Better answer: Your problem is probably related to your "overray" Ray object (eg. when you're creating it via "Camera.ScreenPointToRay()"). Please provide the specific part of your code so we're able figure out what the problem is.

Viewing all articles
Browse latest Browse all 47

Trending Articles