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Answer by khenkel

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That's because you're using Time.deltaTime as the fraction parameter in Lerp(). This is NOT an actual time value but the time in seconds it took to complete the last frame. I didn't read up intensively on your code, but you could use your "t" variable instead as an example. In this case the object would move to the target position in exactly 1 second. **EDIT:** Try this out: private const float MOVEMENT_TIME = 5.0f; // Should move for 5 seconds void Update() { t += Time.deltaTime; float lerpFraction = t / MOVEMENT_TIME; var x = GetXv(); var y = GetYv(); transform.position = Vector3.Lerp(transform.position, new Vector3(x, y, 0), lerpFraction); }

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